Wednesday, December 9, 2009
First Impression about Conrohl
I have tried it for a day, and found that the concept of the game is quite nice.
In some way, it is quite a standard game. Building up your resources, researching technology and conquering other planets. However, there is one concept of the game that I found quite interesting to me: leaders.
After building the academy, you can have your leader. You can have your leader working on some mission, gaining resources and experience. Missions are available once per hour, which make the player wants to come back to the game often. Also you will be able to train up your leader with variable skills which are useful for working on contracts given by other planets. Also, when you have more than 1 planet, your leader will be useful to defend and adminstrate your planets. I think the leader concept of this game is quite valuable and is a good point be explored and developed.
The game has a nice walk-through, which helps a lot for people to learn how to get started on the game. Also when you follow the steps of the walk-through, you will gain resources along.
One big drawback of the game: growth rate. Resources gaining is already very slow at the very beginning. Once you have gone through the walk-through, and tried out a few things, you already have run out the resources, and need to wait for another day so as to build other resources, building and technology. This would make the player easy to be bored at the very beginning, and lack the time and interest to explore the game on the very first day. I think making growth easier at the first stage of the game would help to keep players stick around and be addict into the game, before they feel bored and leave... this is my two cents.
Overall I will give this game a 3 out of 5 star rating.
Tuesday, October 6, 2009
Introducing SECT
SECT is quite a simple Facebook style game. You played as a sectant, which you have 4 classes to choose: Fighter, Psychic, Contractor and Landlord. You gain experience point by doing missions and by fighting other sectants. Earning enough experience will earn you levels, with enough levels you can buy new items and new mission are available. You will also gain statistic point during level-up, which of course would make you stronger as you go. Quite a simple game and fun game.
To be successful in SECT, you have 2 main directions to go. If you are a kind of static player and would like to avoid conflict as much as you can, you should focus on adding up your PHY and PSY energy when leveling, and stack up your defense when choosing your items. This will enhance you to complete your mission and avoid loosing battles when others attack you. If you are a kind of aggressive player and would like to fight others and gain glory in the game, you should focus on building up your stamina and HP when leveling up, and stack up your attack when choosing your items. This will help you have more resources to fight others, and win a battle during attack. Just remember not to go middleway, this will bring you nowhere...
The most important aspect for you to be success, is by inviting more sectants. You can do so by adding the sect codes of other sectants who are already playing the game. Also you can give your invitation links to your friends who are not already playing. By inviting players outside the game, you can gain credit points which you can buy some exotic items in the game. Here is my invitation link, or called widget in the game:

Hope you enjoy!
Tuesday, May 19, 2009
What makes a successful browser game?
There are several criteria to determine whether a browser game can be successful, namely:
- Overall game idea
- Graphics and game play
- Game community
- Ability to make a player come back at least twice each day
- The way to make profit from the game
The first 2: overall game idea, graphics and game play are just too obvious.
A successful game must have a great idea. For the vast amount of browser games in the market, some of them are quite similar. There are large amount of Travian clones or OGame clones out there. To be a successful one, there must be some new and amazing idea to make itself a different and make the players think that they are playing a new game.
Of course, for the technology nowaday, the graphic is very important. No one will like to stay on with the game any longer if the graphic is poor and cannot convey enough of the game idea and feel.
Surely game play is a very important criteria too. Whether the game is easy to learn, the player is easy to grow, whether the interaction with the game world is smooth, inter-player interaction is interesting...etc. is very important for people to like the game. Game balance is the most important too. Whether in the game world, the weak one can ever be catch up with the strong players; whether new player have a chance to survive when all the experienced players had established their character/base. This is always one of the hardest part to maintain in a successful online game.
In the next few post, I will talk one by one about the other ingredient for a successful browser game, which are actually equally important, if not more, as game idea, graphic and game play.
Thursday, February 12, 2009
Zorg Empire launched! O Game gone?
I had stopped playing OGame for a while, and I was surprise when I go to what is the previously the URL of OGame - http://www.ogame.com - that the domain name no longer belongs to the famous space game. Looks like the domain name is bought by some domain name selling business.
The new incarnation of OGame - Zorg Empire - now appear as a brand new game, with restarted players and new community. I will play it a while too, and will update you all with new experience and news of this game. Stay tuned!
Friday, October 17, 2008
Legacy of Holy Castle: Disaster...
The adjustments of The Legacy of Holy Castle:
- Occupancy. Currently the winner of the attack will get 75% gold and 25% food within 24 hours from the loser instead of 50% gold and 50% food.
- Units. The price decreases greatly for level 3 units.
- Hero's quest. The experience from adventure will increase greatly.The gold and wood from adventure will be canceled.
- Battle experience. The experience from battle will be adjusted to avoid some improper behavior.
Most of these changes had made this once nice game impossible to play, especially the occupancy rule.
Once your castle is occupied, your gold production drop to 25% for a whole 24 hour period. You lose the ability to rebuild yourself and is not able to attack others to gain back what you lost. This had made the game a boring game during these 24 hours, and easily make the player lose interest. After 24 hours, it is quite probably you will be occupied again due to the inability to rebuild. A player being occupied the first time would sooner or later quit the game.
The Hero's quest rule had made the occupancy rule worse. As before the patch, you can gain gold by adventuring which compensate a bit on your lost in battle and occupancy. Now you had lose your another ability to gain resources.
The battle experience had dropped a lot, which make your hero even more difficult to grow. This would make late comers even harder to catch up with the already top player, which separate the strong and the weak apart more. Weaker players will always be a farm and has no chance to survive.
I am deeply disappointed with the change in this once great game. If these changes are not reverted for a week, I would probably say goodbye to Legacy of Holy Castle as well.
Monday, September 22, 2008
The Legacy of Holy Castle Guide: The Importance of Formation
My castle was attacked everyday recently and it is a very good chance for me to experiment with several defensive formation.
I tend to rely quite a bit on the usage of defensive buildings, especially the self-detonating towers, as they can deal quite some amount of damage to enemy units. Putting the line of self-detonating towers right at the front has the advantage that they can destroy quite an amount of enemy units right at the beginner, weaken them so that they can deal less damage to our units. The disadvantage is that if the enemy knows your formation, he can produce weak units with amount 1 at the frontline to take the damage from the self-detonating tower, which can waste your self-detonating towers.That's the reason why I put a line of elite hoplites the front to take down weak units first, and allow stronger units next taken down by the line of self-detonating towsers.
Next are the ramparts and the arrow towers. Putting arrow towers right behind the rampart as the ramparts are extra strong in defense. When the enemy units take several rounds to destroy your ramparts, they had already taken up quite an amount of damage from the arrow towers and the archers.
Putting hoplites and self-detonating towers around your hero is important, as whether your hero survives determine the win or lose of the battle. These are the last line of defense, so that any enemy units approaching your hero should be taken down by the body guards.
This formation has proven effective for some time. It had an disadvantage though, is if your enemy is patient enough to give you consecutive attacks, your defense building will finally all broken down, and he can finally occupy your castle...
Do you have any good formation to suggest? If so, feel free to leave a comment.
Thursday, September 4, 2008
Nation States
Nations States is a nation simulation game created by Max Barry and based loosely on his novel Jennifer Government. The game play is simple, you are the ruler of a country. Everyday there will be a political issue come up at your nation, and your prime ministers and advisors would have several argument over the issue. As a ruler, you need to make decision on the issue, based on your ideal and political standpoints. Your country will gradually evolves based on your political direction. There are several attributes that will evolves: ecomonics, civil right and political freedom.
There is no competition in this game, the country will never war against each other. It is only simulation. This game is quite relax and you need only login once per day for choosing your solution towards the political issue.
Here is my nation, if anyone of you is interested:
http://www.nationstates.net/riviatin
And here is the URL to the game:
http://www.nationstates.net/

